TY - CONF T1 - Promoting Academic Integrity Through Gamification: Testing the Effectiveness of a 3D Immersive Video Game UR - http://dx.doi.org/10.1007/978-3-031-57867-0_5 PY - 2024/04/10 AU - Zhao X AU - Xie H AU - Roberts A AU - Sbaffi L ED - DO - DOI: 10.1007/978-3-031-57867-0_5 PB - Springer Nature Switzerland SN - 9783031578663 SP - 65 EP - 76 Y2 - 2024/12/25 ER -